You'll probably never be this good.
They brought back your favourite swordsman and that gorgeous princess, and left out all the crappy characters from past games that no one like (Navi, anyone?). Of course they DID replace one annoying little fairy with a bigger annoying fairy, but I'd rather hear Fi's weird Kanye voicebox voice over Nav's irritating squeak any day. Not only is she less of an annoyance, she doesn't hover around your head distracting you from the tasks at hand as you try to stab her down with your sword. (Everyone tried to do that, right?)
Looks like the character design team put a bit more effort in this time.
Not only is she significantly better-looking than Navi, she also offers better advice. Since she's not really a person of sorts and more just a technology inside the Goddess Sword, she offers logical advice and precise calculations, as opposed to the crappy vague riddles we got from our lame-o fairy. Of course, Fi has her downsides, a lot of the information she gives on enemies is limited to whether or not you've defeated one yet. I ran into that slight problem when trying to defeat my first skulltula. But that aside, I'd rather a little companion that stays hidden most of the time than an annoying little floating fairy or having Midna skulking around in my shadow. (I really have nothing against Midna really, I just... I'd rather not have any companion really.)
This game is really very different from others before it, mostly in the way that it's all based on your Wii remote and how you move it. People I've spoken to are a little leery of fighting enemies and boss battles by swinging the swords themselves, but if you take the time to do the training exercises, it's really quite simple to get the hang of it.
In this game, practice makes perfect.
The favourite old tools are back: bombs, the slingshot, the bow and the hookshot in form of the clawshot. The ocarina is conspicuously absent, having been replaced by a Goddess' Harp. I haven't gotten the harp yet, so I can't say if it's anything like the ocarina. You can also obtain a whip, once again, not something I've done yet, having spent most of my time grinding for rupees. There are also mitts for digging to be found and a gust bellows with which you can blow dirt and small enemies around. The new addition that really has me excited is the Beetle. It's a small flying drone that cuts through ropes, and if you upgrade it enough, you can eventually have it carry bombs.
The one tool I've been using the most so far is the Bug Net. In this game, you can catch bugs to upgrade your potions. It's a bit difficult to get a handle on at first if you have shaky hands like I do, but eventually you get into the stride of following the bugs and swinging the net to catch it. You can also gather treasures to upgrade your equipment, a feature in this game that I really like.
Shields in this game have health bars. (Well all of them except for one, the Hylian Shield, one we're quite accustomed to seeing by now.) If you deplete the health bars completely, the shields break, so it's important to get the longest health bar possible for your shield. You do this by upgrading your shield at the scrap shop in Skyloft. Needless to say, the treasures you collect in this game come to be rather important you.
This is a game for people who don't mind grinding for items and rupees. You can get through the game just grabbing the treasures you get while doing yours quest, but you probably won't be able to upgrade all of Link's equipment that way. Therefore, you'll probably be spending some time catching bugs and picking up different relics and other treasures from around the world.
So far, I'm really loving the storyline. You're a boy from the knight academy in a floating town called Skyloft. You're BFFs with Zelda, and she's totally into you, if you know what I mean. I don't want to give any of the story away, so I won't say more, but it really is a lot of fun.
Did I mention the interesting riding that goes on in this game? No, you don't have Epona, which is sad, but it's still actually kind of cool. You have a giant red bird, a Loftwing, of your very own to fly around on. The coolest thing about it? You get to jump off into the air and whistle for your bird. I know I scared the crap out of a friend who came over to see the game when he first saw me dive off a ledge.
I didn't know Link had taken up skydiving.
Flying is one of the more awkward things in the game to catch onto, since it's actually quite sensitive to how you're holding the remote. But, you get a nice tutorial from Zelda, so it shouldn't be too difficult for anyone to pick up. I got it rather quickly and I'm not always so great with stuff like that.
All in all, I'm really loving this game so far. I haven't gotten too far into it yet, despite a 60 hour playing time (spent more time cutting grass than anything). When I get further in, I'll be able to comment further on it, but I doubt I'll do nothing but love it more. Until then!
Cheers!
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