First and foremost, why do the dudes look like girls? Is it so I squeal and yell that he's totally my type OMGROLFWAFFLES? Cos I definitely will. Lord Ghirahim, resident Demon Lord of the newest installment of the Zelda franchise, is the most adorable little cross-dressing demon man I have ever seen. (Allow me my fangirl moment, damn you). With that very disturbing thought out there, let's get to the point. I honestly felt really bad about smashing his pretty little face repeatedly with my sword. Even being a woman, I felt like a savage woman beater... beating up a girly man.
I've made it my personal rule not to beat up men with makeup.
Except for him, he's fair game.
Now, don't get me wrong, female villains rock. But don't just give her magical powers while I've got massive Rambo muscles and a sword to cut her up good with. No, no no no no. She needs a kick-ass sword too. Maybe a cool bad-ass catch-phrase too. It's ingrained in all our heads not to go around beating women, so forgive for not wanting to go charging in with my sword while she shoots little sparkle dust at me, regardless of how powerful the spells actually are. At least give me the illusion she's fighting back by giving her a sword, or kick-ass club to hold.
Now THAT'S a woman after my own heart, right there.
Another thing I want to get out there is, stop giving them compelling backstories. Yes, I want to know more about them, where they've come from, why they're evil... but why do they always have to have such tragic pasts that make me feel sorry for them. The last thing I want when walking into a boss battle is to have sympathy or worse, even liking the villain I'm about the lay a smackdown on. (I'd like to refer to Loki right now, even though he's not a video game villain, just because the movie did just that, and it's the first thing I thought of.) The villain Count Bleck, from Super Paper Mario (oh god girliest game ever, but awesome still) is one of those. Of course, being the girly kid's game it is, he redeems himself in the end, so I guess this was a bad example.
After compelling backstories, the next problem is making the villains too likeable. If they're too funny, I won't want to kill them. If they're doing it for a lost love, I'll feel bad about it after vomiting at the cliché. If they're adorable, not going to want to hurt it.
Look at that little loving-life grin. I feel bad every time. Sort of.
You want me to be itching to kick some villain ass? Make them annoying, but not so annoying as to stop me wanting to play the game.
Yeah, we all know we wanted to kill her instead of Ganondorf.
Or better yet, have the villain be as vindictive, sneering and condescending as possible. I think it's an instinct everyone's born with that they see a self-satisfied smirk on someone's face and they want to smack it off their face with their Master Sword. That's why Ganondorf was always such a good villain, he'd be condescending, making us go through round after round of light-ball ping-pong before considering you enough of a threat to let the fight get real. By that time, you're just itching to get your sword into him on even grounds to prove yourself. That's what you need in a villain. That self-confident, condescending asshole players can't wait to stick it to.
If all else fails, make all villains look like this.
Of course, you could go in another direction, with the emo, self-deprecating, why-won't-anyone-love-me-style villain. It gets to a point where they whine so much, you can't wait to just put them out of their misery.
You know who you are, pretty boy.
So what I think the world of video game villains needs, is a sort of mash-up. Someone who has a reason for being so evil, even if that reason is just being born that way, someone who's got story, but not so much that it takes over the game and makes me sympathize for the villain. Someone with flare, but not so much that players become attached. Someone who looks down on other characters with loathsome disdain. And best of all, someone so completely insane you couldn't imagine letting them live to see another day out of fear of what they might do. Well what do you know, Kefka's good for something after all, scaring you into wanting him dead. (Greatest villain of all time!)
He'll murder me in my sleep if I don't give him picture space.
So, to recap, what we need to do is stop making me like the villains I'm about to murder. Make them someone I enjoy killing. Not someone I enjoy watching and interacting with. That's what the whole point of games is, you get to the end, and kill the bad guy. I want to like doing it. Not feel bad about doing it. I want to look forward to the boss battle, I want to be so amped up about sticking my sword/photon/laser gun into his/her chest that I run in like a fool. THAT'S what video games seem to have lost in a sea of artsy graphics and story. I just want that feeling back.
Here's some fuel for nightmares before you go.
Cheers!